A secondary roleplay school on Roblox · Years 7–11

Creative and technical · KS3 & KS4

Design and Technology

This curriculum develops pupils' knowledge of and skills in design, applied through designing and making prototypes. Pupils build design and technology capability by solving real-world problems in context-led units.

2026/27 at a glance

Each year is split into Autumn, Spring and Summer. Scroll sideways on small screens, or use the year-by-year detail below.

Year AutumnSpringSummer
Year 7KS3
  • Principles of materials and manufacturing
  • Prototypes with mechanisms: robotics and automation
  • Communication
Year 8KS3
  • Collaborative design: tactile toys to teach
  • Ergonomic design: accessible controllers
  • Material testing
Year 9KS3
  • Functional prototypes: wearable technology
  • Developments in new materials: supporting new parents
  • The circular economy
Year 10KS4
  • Product analysis: encouraging healthy lifestyles
  • Systems approach to design: sustainable futures
  • Iterative design: nature
  • Investigate and research: high profile event
  • Iterative design: student living
  • Inclusive design: mental health and wellbeing
  • The circular economy: developing countries
Year 11KS4
  • Core principles
  • Technical principles
  • Designing and making principles
  • Iterative design principles

Year by year

Year 7 Key Stage 3

Autumn

  • Principles of materials and manufacturing Handling, shaping and joining sheet materials with different processes.

Spring

  • Prototypes with mechanisms: robotics and automation Modelling with paper and board, and material sources and stock forms.

Summer

  • Communication Communicating design ideas, including 3D sketching with crating.
Year 8 Key Stage 3

Autumn

  • Collaborative design: tactile toys to teach Working together to design a batch of tactile timber toys.

Spring

  • Ergonomic design: accessible controllers Using ergonomic and body-measurement data to design a game controller.

Summer

  • Material testing The physical and working properties of materials.
Year 9 Key Stage 3

Autumn

  • Functional prototypes: wearable technology Systems and control through wearable technology.

Spring

  • Developments in new materials: supporting new parents Smart and modern materials in a product for new parents.

Summer

  • The circular economy Technology in society and its effects on design.
Year 10 Key Stage 4

Autumn

  • Product analysis: encouraging healthy lifestyles Analysing products to identify their features.
  • Systems approach to design: sustainable futures Electronic components and a systems approach to design.
  • Iterative design: nature Biomimicry and innovation.

Spring

  • Investigate and research: high profile event Identifying a client and investigating their needs and wants.
  • Iterative design: student living Taking apart flat-pack furniture to investigate it.

Summer

  • Inclusive design: mental health and wellbeing Inclusive design focused on mental health and wellbeing.
  • The circular economy: developing countries Technology in the world around us.
Year 11 Key Stage 4

Autumn

  • Core principles Core principles knowledge, with a focus on exam technique.
  • Technical principles Technical principles knowledge, with a focus on exam technique.

Spring

  • Designing and making principles Designing and making principles, with a focus on exam technique.

Summer

  • Iterative design principles Building on designing and making principles for the Non-Examined Assessment.